Li, T., Geng, X., & Yamada, M. (2025). Embodied Learning in Virtual Reality: Enhancing Japanese Psychomimetic Word Acquisition Through Emotional Experiences. IEEE.
Chicago Style (17th ed.) CitationLi, Tang, Xuewang Geng, and Masanori Yamada. Embodied Learning in Virtual Reality: Enhancing Japanese Psychomimetic Word Acquisition Through Emotional Experiences. IEEE, 2025.
MLA (9th ed.) CitationLi, Tang, et al. Embodied Learning in Virtual Reality: Enhancing Japanese Psychomimetic Word Acquisition Through Emotional Experiences. IEEE, 2025.
Warning: These citations may not always be 100% accurate.