Lecture-based performance augmentation via game-based application ‘Kahoot!’ in Physical Education: a 5-week experimental study

Background and Study Aim. Various published papers have already established the effectiveness of Kahoot! in bolstering students' academic performance through various games. However, there were few to no studies were conducted regarding its effectiveness in learning lecture-based concepts in Phy...

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Bibliographic Details
Main Author: Joseph Lobo
Format: Article
Language:English
Published: IP Iermakov S.S. 2023-01-01
Series:Physical Education of Students
Subjects:
Online Access:https://sportedu.org.ua/index.php/PES/article/view/1756
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