Lecture-based performance augmentation via game-based application ‘Kahoot!’ in Physical Education: a 5-week experimental study
Background and Study Aim. Various published papers have already established the effectiveness of Kahoot! in bolstering students' academic performance through various games. However, there were few to no studies were conducted regarding its effectiveness in learning lecture-based concepts in Phy...
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Main Author: | |
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Format: | Article |
Language: | English |
Published: |
IP Iermakov S.S.
2023-01-01
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Series: | Physical Education of Students |
Subjects: | |
Online Access: | https://sportedu.org.ua/index.php/PES/article/view/1756 |
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