Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine

This article presents an efficient method of modelling acoustic phenomena for real-time applications such as computer games. Simplified models of reflections, transmission, and medium attenuation are described along with assessments conducted by a professional sound designer. The article introduces...

Full description

Saved in:
Bibliographic Details
Main Authors: Bartłomiej MIGA, Bartosz ZIÓŁKO
Format: Article
Language:English
Published: Institute of Fundamental Technological Research Polish Academy of Sciences 2015-04-01
Series:Archives of Acoustics
Subjects:
Online Access:https://acoustics.ippt.pan.pl/index.php/aa/article/view/879
Tags: Add Tag
No Tags, Be the first to tag this record!