Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine
This article presents an efficient method of modelling acoustic phenomena for real-time applications such as computer games. Simplified models of reflections, transmission, and medium attenuation are described along with assessments conducted by a professional sound designer. The article introduces...
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Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Institute of Fundamental Technological Research Polish Academy of Sciences
2015-04-01
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Series: | Archives of Acoustics |
Subjects: | |
Online Access: | https://acoustics.ippt.pan.pl/index.php/aa/article/view/879 |
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