Engagement melalui Teka-Teki Silang: Crossword Puzzle sebagai Strategi Literasi Informasi Pemustaka

Information Literacy has an important role in the school environment. Information Literacy is closely related to libraries and librarians. The main concern of librarians in developing information literacy programs is because Indonesia is ranked 60th out of 61 countries regarding interest in reading...

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Main Authors: Syifa Andina, Anis Masruri
Format: Article
Language:Indonesian
Published: Institut Agama Islam Negeri (IAIN) Curup 2025-06-01
Series:Tik Ilmeu: Jurnal Ilmu Perpustakaan dan Informasi
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Online Access:https://journal.iaincurup.ac.id/index.php/TI/article/view/9309
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author Syifa Andina
Anis Masruri
author_facet Syifa Andina
Anis Masruri
author_sort Syifa Andina
collection DOAJ
description Information Literacy has an important role in the school environment. Information Literacy is closely related to libraries and librarians. The main concern of librarians in developing information literacy programs is because Indonesia is ranked 60th out of 61 countries regarding interest in reading according to data from the most littered nation in the world in 2016. Libraries and librarians can develop the Brain Teaser Games Method using crossword puzzles through literacy programs and school library information. This research intends to determine how this method is implemented for users and school libraries. The research method used is a type of qualitative descriptive research in a literature review which is then used to collect data or sources related to the topic raised in a study. The results of the research can conclude that the crossword puzzle method is useful for readers. Readers' interest in reading has increased, because students are enthusiastic about crossword puzzles. The crossword puzzle method also has an impact on increasing the number of library visitors and improving the quality of librarian competence in conveying information lies to users.
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institution Matheson Library
issn 2580-3654
2580-3662
language Indonesian
publishDate 2025-06-01
publisher Institut Agama Islam Negeri (IAIN) Curup
record_format Article
series Tik Ilmeu: Jurnal Ilmu Perpustakaan dan Informasi
spelling doaj-art-5c55ffe2c7d5434eadee42e6b09a5ce42025-06-26T01:44:55ZindInstitut Agama Islam Negeri (IAIN) CurupTik Ilmeu: Jurnal Ilmu Perpustakaan dan Informasi2580-36542580-36622025-06-019110.29240/tik.v9i1.9309Engagement melalui Teka-Teki Silang: Crossword Puzzle sebagai Strategi Literasi Informasi PemustakaSyifa Andina0Anis Masruri1Universitas Islam Negeri Sunan Kalijaga YogyakartaUniversitas Islam Negeri Sunan Kalijaga Yogyakarta Information Literacy has an important role in the school environment. Information Literacy is closely related to libraries and librarians. The main concern of librarians in developing information literacy programs is because Indonesia is ranked 60th out of 61 countries regarding interest in reading according to data from the most littered nation in the world in 2016. Libraries and librarians can develop the Brain Teaser Games Method using crossword puzzles through literacy programs and school library information. This research intends to determine how this method is implemented for users and school libraries. The research method used is a type of qualitative descriptive research in a literature review which is then used to collect data or sources related to the topic raised in a study. The results of the research can conclude that the crossword puzzle method is useful for readers. Readers' interest in reading has increased, because students are enthusiastic about crossword puzzles. The crossword puzzle method also has an impact on increasing the number of library visitors and improving the quality of librarian competence in conveying information lies to users. https://journal.iaincurup.ac.id/index.php/TI/article/view/9309Brain Teaser GamesCrossword PuzzleInformation Literacy
spellingShingle Syifa Andina
Anis Masruri
Engagement melalui Teka-Teki Silang: Crossword Puzzle sebagai Strategi Literasi Informasi Pemustaka
Tik Ilmeu: Jurnal Ilmu Perpustakaan dan Informasi
Brain Teaser Games
Crossword Puzzle
Information Literacy
title Engagement melalui Teka-Teki Silang: Crossword Puzzle sebagai Strategi Literasi Informasi Pemustaka
title_full Engagement melalui Teka-Teki Silang: Crossword Puzzle sebagai Strategi Literasi Informasi Pemustaka
title_fullStr Engagement melalui Teka-Teki Silang: Crossword Puzzle sebagai Strategi Literasi Informasi Pemustaka
title_full_unstemmed Engagement melalui Teka-Teki Silang: Crossword Puzzle sebagai Strategi Literasi Informasi Pemustaka
title_short Engagement melalui Teka-Teki Silang: Crossword Puzzle sebagai Strategi Literasi Informasi Pemustaka
title_sort engagement melalui teka teki silang crossword puzzle sebagai strategi literasi informasi pemustaka
topic Brain Teaser Games
Crossword Puzzle
Information Literacy
url https://journal.iaincurup.ac.id/index.php/TI/article/view/9309
work_keys_str_mv AT syifaandina engagementmelaluitekatekisilangcrosswordpuzzlesebagaistrategiliterasiinformasipemustaka
AT anismasruri engagementmelaluitekatekisilangcrosswordpuzzlesebagaistrategiliterasiinformasipemustaka