Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine
Video game characters are used as protagonists in contemporary literature to allow the authors to raise the issue of individual and social identities in today’s world, where virtual communications are more and more important. On one hand, video game is only a pretext for some authors of youth litera...
I tiakina i:
| Kaituhi matua: | |
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| Hōputu: | Tuhinga |
| Reo: | Wīwī |
| I whakaputaina: |
Université Gustave Eiffel
2017-11-01
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| Rangatū: | ReS Futurae |
| Ngā marau: | |
| Urunga tuihono: | https://journals.openedition.org/resf/1117 |
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| Whakarāpopototanga: | Video game characters are used as protagonists in contemporary literature to allow the authors to raise the issue of individual and social identities in today’s world, where virtual communications are more and more important. On one hand, video game is only a pretext for some authors of youth literature to talk about how identity is constructed and why we need to respect each other’s differences. On the other hand, some contemporary authors represent video game characters to question the positive or negative influence virtual worlds have on the identity by linking it to immersion and identification. |
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| ISSN: | 2264-6949 |