Videogames are for boys: male gaming as an anti-gender identity
The videogame industry is the most important cultural and entertainment industry of our times with 3,2 billion players worldwide and with a social and cultural impact in every aspect of our lives. The industry itself has historically been constructed as a masculinist space where geek masculinity wa...
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| Main Author: | |
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| Format: | Article |
| Language: | English |
| Published: |
Universidad Complutense de Madrid
2025-06-01
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| Series: | Historia y Comunicación Social |
| Subjects: | |
| Online Access: | https://revistas.ucm.es/index.php/HICS/article/view/97017 |
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