Videogames are for boys: male gaming as an anti-gender identity

The videogame industry is the most important cultural and entertainment industry of our times with 3,2 billion players worldwide and with a social and cultural impact in every aspect of our lives. The industry itself has historically been constructed as a masculinist space where geek masculinity wa...

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Bibliographic Details
Main Author: Pablo Romero Medina
Format: Article
Language:English
Published: Universidad Complutense de Madrid 2025-06-01
Series:Historia y Comunicación Social
Subjects:
Online Access:https://revistas.ucm.es/index.php/HICS/article/view/97017
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