Individual factors and vection in younger and older adults: How sex, field dependence, personality, and visual attention do (or do not) affect illusory self-motion

An important aspect to an immersive experience in Virtual Reality is vection, defined as the illusion of self-motion. Much of the literature to date has explored strategies to maximize vection through manipulations of the visual stimulus (e.g., increasing speed) or the experimental context (e.g., fr...

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Bibliographic Details
Main Authors: Brandy Murovec, Julia Spaniol, Behrang Keshavarz
Format: Article
Language:English
Published: SAGE Publishing 2024-07-01
Series:i-Perception
Online Access:https://doi.org/10.1177/20416695241270302
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