Enhancing English Language Teaching and User Experience in Virtual Environments: A Systematic Review on Gamification and Personalised Learning
Introduction: Virtual learning environments (VLEs) have become central to English language teaching (ELT), although persistent disengagement suggests that design must go beyond content delivery. Gamification and personalised learning (PL) contribute to enhanced user experience (UX) and better learn...
Saved in:
Main Authors: | Myriam Tatiana Velarde Orozco, Bárbara Luisa De Benito Crosetti |
---|---|
Format: | Article |
Language: | English |
Published: |
National Research University Higher School of Economics
2025-06-01
|
Series: | Journal of Language and Education |
Subjects: | |
Online Access: | https://jle.hse.ru/article/view/24798 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
University Students’ Perceptions of Gamification in English Language Learning
by: Randila Tiayu Ismar, et al.
Published: (2025-07-01) -
Integrated Digital Nudge in Gamification for Public Transportation Applications
by: Dyah Wahyu Sukmaningsih, et al.
Published: (2025-06-01) -
History Education: Interactive and Collaborative Learning Through Gamification (Based on Malaysian Curriculum)
by: Norhasimah Shari, et al.
Published: (2023-11-01) -
Students' Perspectives and Experiences About the Elements of Quiziz Gamification in Mathematics Learning
by: Margaretha Madha Melissa, et al.
Published: (2022-06-01) -
Assessing learning outcomes and self-directed learning through gamification in LMS
by: Handy Ferdiansyah, et al.
Published: (2025-01-01)