Player-avatar bonds and gaming benefits and risks: Assessing self-discrepancy theory against a broader range of character and play experiences
How players relate to their avatars in digital and analog gaming predicts both positive and negative gaming experiences. For example, a perceived discrepancy between one’s actual and avatar self is associated with both gaming benefits and risks. However, such self-discrepancy approaches treat avatar...
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Main Authors: | , , , , , , , , , |
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Format: | Article |
Language: | English |
Published: |
Masaryk University
2025-06-01
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Series: | Cyberpsychology: Journal of Psychosocial Research on Cyberpspace |
Subjects: | |
Online Access: | https://cyberpsychology.eu/article/view/38471 |
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