Game Design Beyond the Game Industry

Once considered a niche, almost a subculture, video game design has evolved into a fully realized sector and field of innovation within the Cultural and Creative Industries (CCIs). This Open Debate section of diid. disegno industriale industrial design explores what happens when game design is h...

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Main Authors: Ilaria Mariani, Gabriele Ferri, Alberto Calleo
Format: Article
Language:English
Published: Bologna University press 2025-07-01
Series:DIID
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Online Access:https://www.diid.it/diid/index.php/diid/article/view/525
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author Ilaria Mariani
Gabriele Ferri
Alberto Calleo
author_facet Ilaria Mariani
Gabriele Ferri
Alberto Calleo
author_sort Ilaria Mariani
collection DOAJ
description Once considered a niche, almost a subculture, video game design has evolved into a fully realized sector and field of innovation within the Cultural and Creative Industries (CCIs). This Open Debate section of diid. disegno industriale industrial design explores what happens when game design is hybridized with other domains of design and creative practice, both in terms of practical integration and conceptual transformation. As we introduce this volume and the contributions in it, we outline a general panorama spanning four ana- lytic dimensions that recur in the field: theoretical concepts (theories and frameworks that reframe what design is and what it can do), approaches (developmental and participatory processes and models used to guide design work), tools (the technical systems and platforms adopted from game development), and methods (techniques and design heuristics drawn from game practice).
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issn 1594-8528
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publishDate 2025-07-01
publisher Bologna University press
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series DIID
spelling doaj-art-c65abd6f8d9346e09117ffc9f45df64f2025-07-28T11:05:19ZengBologna University pressDIID1594-85282785-22452025-07-018510.30682/diid8525aGame Design Beyond the Game IndustryIlaria Mariani0Gabriele Ferri1Alberto Calleo2Department of Design, Politecnico di Milano, Milan, ItalyEindhoven University of Technology, Amsterdam, NetherlandsAdvanced Design Unit, Department of the Arts, Università di Bologna, Bologna, Italy Once considered a niche, almost a subculture, video game design has evolved into a fully realized sector and field of innovation within the Cultural and Creative Industries (CCIs). This Open Debate section of diid. disegno industriale industrial design explores what happens when game design is hybridized with other domains of design and creative practice, both in terms of practical integration and conceptual transformation. As we introduce this volume and the contributions in it, we outline a general panorama spanning four ana- lytic dimensions that recur in the field: theoretical concepts (theories and frameworks that reframe what design is and what it can do), approaches (developmental and participatory processes and models used to guide design work), tools (the technical systems and platforms adopted from game development), and methods (techniques and design heuristics drawn from game practice). https://www.diid.it/diid/index.php/diid/article/view/525Game Design HybridizationDesign PracticeGame ThinkingCultural ProductionCritical Perspectives
spellingShingle Ilaria Mariani
Gabriele Ferri
Alberto Calleo
Game Design Beyond the Game Industry
DIID
Game Design Hybridization
Design Practice
Game Thinking
Cultural Production
Critical Perspectives
title Game Design Beyond the Game Industry
title_full Game Design Beyond the Game Industry
title_fullStr Game Design Beyond the Game Industry
title_full_unstemmed Game Design Beyond the Game Industry
title_short Game Design Beyond the Game Industry
title_sort game design beyond the game industry
topic Game Design Hybridization
Design Practice
Game Thinking
Cultural Production
Critical Perspectives
url https://www.diid.it/diid/index.php/diid/article/view/525
work_keys_str_mv AT ilariamariani gamedesignbeyondthegameindustry
AT gabrieleferri gamedesignbeyondthegameindustry
AT albertocalleo gamedesignbeyondthegameindustry