The representation of women in video games: a comparative analysis between Tomb Raider and the Horizon saga

This article examines the representation of female protagonists in video games by conducting a comparative analysis of Lara Croft from the Tomb Raider series and Aloy from Horizon series. The study investigates the evolutionary changes in the portrayal of these characters and their relationship wit...

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Main Authors: Francesco Barbalace, Aida Picone
Format: Article
Language:English
Published: University of Salerno 2025-06-01
Series:Culture e Studi del Sociale
Subjects:
Online Access:https://www.cussoc.it/journal/article/view/368
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author Francesco Barbalace
Aida Picone
author_facet Francesco Barbalace
Aida Picone
author_sort Francesco Barbalace
collection DOAJ
description This article examines the representation of female protagonists in video games by conducting a comparative analysis of Lara Croft from the Tomb Raider series and Aloy from Horizon series. The study investigates the evolutionary changes in the portrayal of these characters and their relationship with contemporary social imaginaries and sensitivities. The article adopts a theoretical framework that combines perspectives from social imaginaries and media studies. The research methodology involves analyzing the narrative storytelling, body representations, and costume design of the characters. The findings highlight the transformations in the depiction of Lara Croft over time, from a hypersexualized damsel in distress to a more complex and empowered character. In the case of Aloy, her representation challenges traditional beauty standards and incorporates imperfections, reflecting an evolving societal acceptance. The study emphasizes the reciprocal influence between societal changes and representations in video games, highlighting the role of these media in shaping collective imaginations.
format Article
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institution Matheson Library
issn 2531-3975
language English
publishDate 2025-06-01
publisher University of Salerno
record_format Article
series Culture e Studi del Sociale
spelling doaj-art-c4b47e07f3404680a9e8baf0a069e81c2025-06-29T16:50:39ZengUniversity of SalernoCulture e Studi del Sociale2531-39752025-06-01101The representation of women in video games: a comparative analysis between Tomb Raider and the Horizon sagaFrancesco Barbalace0Aida Picone1Università “Dante Alighieri”, Reggio Calabria, ItaliaUniversità La Sapienza, Roma, Italia This article examines the representation of female protagonists in video games by conducting a comparative analysis of Lara Croft from the Tomb Raider series and Aloy from Horizon series. The study investigates the evolutionary changes in the portrayal of these characters and their relationship with contemporary social imaginaries and sensitivities. The article adopts a theoretical framework that combines perspectives from social imaginaries and media studies. The research methodology involves analyzing the narrative storytelling, body representations, and costume design of the characters. The findings highlight the transformations in the depiction of Lara Croft over time, from a hypersexualized damsel in distress to a more complex and empowered character. In the case of Aloy, her representation challenges traditional beauty standards and incorporates imperfections, reflecting an evolving societal acceptance. The study emphasizes the reciprocal influence between societal changes and representations in video games, highlighting the role of these media in shaping collective imaginations. https://www.cussoc.it/journal/article/view/368Video games;Female representation;Social Imaginary
spellingShingle Francesco Barbalace
Aida Picone
The representation of women in video games: a comparative analysis between Tomb Raider and the Horizon saga
Culture e Studi del Sociale
Video games;
Female representation;
Social Imaginary
title The representation of women in video games: a comparative analysis between Tomb Raider and the Horizon saga
title_full The representation of women in video games: a comparative analysis between Tomb Raider and the Horizon saga
title_fullStr The representation of women in video games: a comparative analysis between Tomb Raider and the Horizon saga
title_full_unstemmed The representation of women in video games: a comparative analysis between Tomb Raider and the Horizon saga
title_short The representation of women in video games: a comparative analysis between Tomb Raider and the Horizon saga
title_sort representation of women in video games a comparative analysis between tomb raider and the horizon saga
topic Video games;
Female representation;
Social Imaginary
url https://www.cussoc.it/journal/article/view/368
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