Visual Attention Segmentation of Genshin Impact Characters: An Eye-Tracking and Hierarchical Clustering Analysis of First-Time Players

This study investigates the visual attention patterns of first-time players toward character designs in anime-style role-playing games, using Genshin Impact as the research context. An eye-tracking experiment was conducted with 60 participants to capture gaze behavior during exposure to four-charact...

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Main Authors: Farhan Atriza Siregar, Rico Maykel Erawanto, Ranvika Adityansah, Randy Alexandros Purba, Dennis Jusuf Ziegel, Evta Indra
Format: Article
Language:Indonesian
Published: Program Studi Sistem Informasi, Universitas Islam Negeri Raden Fatah Palembang 2025-06-01
Series:Jurnal Sistem Informasi
Subjects:
Online Access:https://jurnal.radenfatah.ac.id/index.php/jusifo/article/view/28487
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author Farhan Atriza Siregar
Rico Maykel Erawanto
Ranvika Adityansah
Randy Alexandros Purba
Dennis Jusuf Ziegel
Evta Indra
author_facet Farhan Atriza Siregar
Rico Maykel Erawanto
Ranvika Adityansah
Randy Alexandros Purba
Dennis Jusuf Ziegel
Evta Indra
author_sort Farhan Atriza Siregar
collection DOAJ
description This study investigates the visual attention patterns of first-time players toward character designs in anime-style role-playing games, using Genshin Impact as the research context. An eye-tracking experiment was conducted with 60 participants to capture gaze behavior during exposure to four-character stimuli. The analysis focused on heatmaps, dwell time, and first fixation points, consistently revealing a dominant focus on the character’s body region, regardless of character type or visual variation. Hierarchical clustering further segmented participants into three distinct gaze profiles: lateral scanning, peripheral attention to symbolic elements, and centralized body-centric focus. These findings underscore the importance of adaptive character design strategies that prioritize the body region for conveying emotional and narrative cues while enhancing peripheral elements to improve engagement. The study contributes to the fields of game user experience and visual attention research by integrating eye-tracking data with clustering techniques, offering actionable insights for game developers and interface designers.
format Article
id doaj-art-b14d4ece3bff44be8e47a88ecec46d0e
institution Matheson Library
issn 2460-092X
2623-1662
language Indonesian
publishDate 2025-06-01
publisher Program Studi Sistem Informasi, Universitas Islam Negeri Raden Fatah Palembang
record_format Article
series Jurnal Sistem Informasi
spelling doaj-art-b14d4ece3bff44be8e47a88ecec46d0e2025-07-29T23:35:00ZindProgram Studi Sistem Informasi, Universitas Islam Negeri Raden Fatah PalembangJurnal Sistem Informasi2460-092X2623-16622025-06-01111617210.19109/jusifo.v11i1.2848725621Visual Attention Segmentation of Genshin Impact Characters: An Eye-Tracking and Hierarchical Clustering Analysis of First-Time PlayersFarhan Atriza Siregar0Rico Maykel Erawanto1Ranvika Adityansah2Randy Alexandros Purba3Dennis Jusuf Ziegel4Evta Indra5Department of Information System, Universitas Prima IndonesiaDepartment of Information System, Universitas Prima IndonesiaDepartment of Information System, Universitas Prima IndonesiaDepartment of Information System, Universitas Prima IndonesiaDepartment of Information System, Universitas Prima IndonesiaDepartment of Information System, Universitas Prima IndonesiaThis study investigates the visual attention patterns of first-time players toward character designs in anime-style role-playing games, using Genshin Impact as the research context. An eye-tracking experiment was conducted with 60 participants to capture gaze behavior during exposure to four-character stimuli. The analysis focused on heatmaps, dwell time, and first fixation points, consistently revealing a dominant focus on the character’s body region, regardless of character type or visual variation. Hierarchical clustering further segmented participants into three distinct gaze profiles: lateral scanning, peripheral attention to symbolic elements, and centralized body-centric focus. These findings underscore the importance of adaptive character design strategies that prioritize the body region for conveying emotional and narrative cues while enhancing peripheral elements to improve engagement. The study contributes to the fields of game user experience and visual attention research by integrating eye-tracking data with clustering techniques, offering actionable insights for game developers and interface designers.https://jurnal.radenfatah.ac.id/index.php/jusifo/article/view/28487eye-trackinggame user experiencevisual attention
spellingShingle Farhan Atriza Siregar
Rico Maykel Erawanto
Ranvika Adityansah
Randy Alexandros Purba
Dennis Jusuf Ziegel
Evta Indra
Visual Attention Segmentation of Genshin Impact Characters: An Eye-Tracking and Hierarchical Clustering Analysis of First-Time Players
Jurnal Sistem Informasi
eye-tracking
game user experience
visual attention
title Visual Attention Segmentation of Genshin Impact Characters: An Eye-Tracking and Hierarchical Clustering Analysis of First-Time Players
title_full Visual Attention Segmentation of Genshin Impact Characters: An Eye-Tracking and Hierarchical Clustering Analysis of First-Time Players
title_fullStr Visual Attention Segmentation of Genshin Impact Characters: An Eye-Tracking and Hierarchical Clustering Analysis of First-Time Players
title_full_unstemmed Visual Attention Segmentation of Genshin Impact Characters: An Eye-Tracking and Hierarchical Clustering Analysis of First-Time Players
title_short Visual Attention Segmentation of Genshin Impact Characters: An Eye-Tracking and Hierarchical Clustering Analysis of First-Time Players
title_sort visual attention segmentation of genshin impact characters an eye tracking and hierarchical clustering analysis of first time players
topic eye-tracking
game user experience
visual attention
url https://jurnal.radenfatah.ac.id/index.php/jusifo/article/view/28487
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