Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students

IntroductionThe inclusion of active learning in veterinary medical education has received significant focus in recent years. Game-based learning is an unconventional form of active learning and its use in education within the health sciences has been investigated.MethodsThis study evaluated the use...

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Main Authors: Jacob Wolf, Ashton C. Berger, Elayne P. Colon
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-07-01
Series:Frontiers in Veterinary Science
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Online Access:https://www.frontiersin.org/articles/10.3389/fvets.2025.1631567/full
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author Jacob Wolf
Ashton C. Berger
Elayne P. Colon
author_facet Jacob Wolf
Ashton C. Berger
Elayne P. Colon
author_sort Jacob Wolf
collection DOAJ
description IntroductionThe inclusion of active learning in veterinary medical education has received significant focus in recent years. Game-based learning is an unconventional form of active learning and its use in education within the health sciences has been investigated.MethodsThis study evaluated the use of a card game to teach antimicrobial use in dogs and cats with bacterial diseases as a supplement to traditional methods of teaching.ResultsThis study found that third- and fourth-year veterinary students’ comfort in antimicrobial decision-making increased for four infectious diseases following the inclusion of a card game during rounds. No similar improvement was noted for a disease that was not included in the card game. Students perceived that the game improved their understanding of antimicrobials in dogs and cats and students universally enjoyed playing the game.DiscussionThe role of games in veterinary medical education should be further explored, especially studies that evaluate knowledge retention throughout the duration of their educational experience.
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spelling doaj-art-a4baa55b1fb24a0d80fae24e8f9c2f0e2025-07-25T10:02:54ZengFrontiers Media S.A.Frontiers in Veterinary Science2297-17692025-07-011210.3389/fvets.2025.16315671631567Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary studentsJacob Wolf0Ashton C. Berger1Elayne P. Colon2Small Animal Clinical Sciences, College of Veterinary Medicine, University of Florida, Gainesville, FL, United StatesSmall Animal Clinical Sciences, College of Veterinary Medicine, University of Florida, Gainesville, FL, United StatesSchool of Special Education, School Psychology, and Early Childhood Studies, College of Education, University of Florida, Gainesville, FL, United StatesIntroductionThe inclusion of active learning in veterinary medical education has received significant focus in recent years. Game-based learning is an unconventional form of active learning and its use in education within the health sciences has been investigated.MethodsThis study evaluated the use of a card game to teach antimicrobial use in dogs and cats with bacterial diseases as a supplement to traditional methods of teaching.ResultsThis study found that third- and fourth-year veterinary students’ comfort in antimicrobial decision-making increased for four infectious diseases following the inclusion of a card game during rounds. No similar improvement was noted for a disease that was not included in the card game. Students perceived that the game improved their understanding of antimicrobials in dogs and cats and students universally enjoyed playing the game.DiscussionThe role of games in veterinary medical education should be further explored, especially studies that evaluate knowledge retention throughout the duration of their educational experience.https://www.frontiersin.org/articles/10.3389/fvets.2025.1631567/fullserious gameseducational gamesantimicrobialsinfectious diseasegame-based learningantibiotics
spellingShingle Jacob Wolf
Ashton C. Berger
Elayne P. Colon
Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students
Frontiers in Veterinary Science
serious games
educational games
antimicrobials
infectious disease
game-based learning
antibiotics
title Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students
title_full Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students
title_fullStr Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students
title_full_unstemmed Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students
title_short Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students
title_sort veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students
topic serious games
educational games
antimicrobials
infectious disease
game-based learning
antibiotics
url https://www.frontiersin.org/articles/10.3389/fvets.2025.1631567/full
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