Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students
IntroductionThe inclusion of active learning in veterinary medical education has received significant focus in recent years. Game-based learning is an unconventional form of active learning and its use in education within the health sciences has been investigated.MethodsThis study evaluated the use...
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Language: | English |
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Frontiers Media S.A.
2025-07-01
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Series: | Frontiers in Veterinary Science |
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Online Access: | https://www.frontiersin.org/articles/10.3389/fvets.2025.1631567/full |
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author | Jacob Wolf Ashton C. Berger Elayne P. Colon |
author_facet | Jacob Wolf Ashton C. Berger Elayne P. Colon |
author_sort | Jacob Wolf |
collection | DOAJ |
description | IntroductionThe inclusion of active learning in veterinary medical education has received significant focus in recent years. Game-based learning is an unconventional form of active learning and its use in education within the health sciences has been investigated.MethodsThis study evaluated the use of a card game to teach antimicrobial use in dogs and cats with bacterial diseases as a supplement to traditional methods of teaching.ResultsThis study found that third- and fourth-year veterinary students’ comfort in antimicrobial decision-making increased for four infectious diseases following the inclusion of a card game during rounds. No similar improvement was noted for a disease that was not included in the card game. Students perceived that the game improved their understanding of antimicrobials in dogs and cats and students universally enjoyed playing the game.DiscussionThe role of games in veterinary medical education should be further explored, especially studies that evaluate knowledge retention throughout the duration of their educational experience. |
format | Article |
id | doaj-art-a4baa55b1fb24a0d80fae24e8f9c2f0e |
institution | Matheson Library |
issn | 2297-1769 |
language | English |
publishDate | 2025-07-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Veterinary Science |
spelling | doaj-art-a4baa55b1fb24a0d80fae24e8f9c2f0e2025-07-25T10:02:54ZengFrontiers Media S.A.Frontiers in Veterinary Science2297-17692025-07-011210.3389/fvets.2025.16315671631567Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary studentsJacob Wolf0Ashton C. Berger1Elayne P. Colon2Small Animal Clinical Sciences, College of Veterinary Medicine, University of Florida, Gainesville, FL, United StatesSmall Animal Clinical Sciences, College of Veterinary Medicine, University of Florida, Gainesville, FL, United StatesSchool of Special Education, School Psychology, and Early Childhood Studies, College of Education, University of Florida, Gainesville, FL, United StatesIntroductionThe inclusion of active learning in veterinary medical education has received significant focus in recent years. Game-based learning is an unconventional form of active learning and its use in education within the health sciences has been investigated.MethodsThis study evaluated the use of a card game to teach antimicrobial use in dogs and cats with bacterial diseases as a supplement to traditional methods of teaching.ResultsThis study found that third- and fourth-year veterinary students’ comfort in antimicrobial decision-making increased for four infectious diseases following the inclusion of a card game during rounds. No similar improvement was noted for a disease that was not included in the card game. Students perceived that the game improved their understanding of antimicrobials in dogs and cats and students universally enjoyed playing the game.DiscussionThe role of games in veterinary medical education should be further explored, especially studies that evaluate knowledge retention throughout the duration of their educational experience.https://www.frontiersin.org/articles/10.3389/fvets.2025.1631567/fullserious gameseducational gamesantimicrobialsinfectious diseasegame-based learningantibiotics |
spellingShingle | Jacob Wolf Ashton C. Berger Elayne P. Colon Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students Frontiers in Veterinary Science serious games educational games antimicrobials infectious disease game-based learning antibiotics |
title | Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students |
title_full | Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students |
title_fullStr | Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students |
title_full_unstemmed | Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students |
title_short | Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students |
title_sort | veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students |
topic | serious games educational games antimicrobials infectious disease game-based learning antibiotics |
url | https://www.frontiersin.org/articles/10.3389/fvets.2025.1631567/full |
work_keys_str_mv | AT jacobwolf veterinaryantimicrobialcardgameimprovesantimicrobialselectionskillsinveterinarystudents AT ashtoncberger veterinaryantimicrobialcardgameimprovesantimicrobialselectionskillsinveterinarystudents AT elaynepcolon veterinaryantimicrobialcardgameimprovesantimicrobialselectionskillsinveterinarystudents |