Property as the Law of Virtual Things

Property law in the twentieth century moved from the law of things to the law of rights in things. This was a process of fragmentation: Under Hohfeldian property, we conceive of property as a bundle of sticks, and those sticks can be moved to different holders; the right to possess can be separated...

Full description

Saved in:
Bibliographic Details
Main Author: J. A.T. Fairfield
Format: Article
Language:English
Published: Цифровое право 2024-05-01
Series:Цифровое право
Subjects:
Online Access:https://www.digitallawjournal.org/jour/article/view/182
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1839590257167695872
author J. A.T. Fairfield
author_facet J. A.T. Fairfield
author_sort J. A.T. Fairfield
collection DOAJ
description Property law in the twentieth century moved from the law of things to the law of rights in things. This was a process of fragmentation: Under Hohfeldian property, we conceive of property as a bundle of sticks, and those sticks can be moved to different holders; the right to possess can be separated from the record ownership right, for example. The downside of Hohfeld’s model is that physical objects — things — become informationally complicated. Thing-ness constrains the extravagances of Hohfeldian property: although we can split off the right to possess from the right to exclude, use, destroy, copy, manage, repair, and so on, there is a gravitational pull to tie these sticks back into a useful bundle centered on the asset, the thing. Correspondingly, there has been an “informational turn” to property law, looking at the ways in which property law serves to limit property forms to reduce search costs, and to identify and celebrate the informational characteristics of thing-ness. The question of thing-ness came to a head in the context of digital and smart assets with the formation of non-fungible tokens. NFTs were attempts to generate and sell “things” a conceptually coherent something that can contain a loose bundle of rights. The project was an attempt to re-create thingness by an amalgam of cryptography, game theory, and intellectual property. This essay discusses thing-ness in the context of digital assets, how simulated thing-ness differs from physical thing-ness, and the problems that arise from attempts to reify digital assets.
format Article
id doaj-art-8d0efe1df0884f4faa67a74c84cc1fa7
institution Matheson Library
issn 2686-9136
language English
publishDate 2024-05-01
publisher Цифровое право
record_format Article
series Цифровое право
spelling doaj-art-8d0efe1df0884f4faa67a74c84cc1fa72025-08-03T13:09:46ZengЦифровое правоЦифровое право2686-91362024-05-0143163910.38044/2686-9136-2023-4-3-16-3989Property as the Law of Virtual ThingsJ. A.T. Fairfield0Washington and Lee UniversityProperty law in the twentieth century moved from the law of things to the law of rights in things. This was a process of fragmentation: Under Hohfeldian property, we conceive of property as a bundle of sticks, and those sticks can be moved to different holders; the right to possess can be separated from the record ownership right, for example. The downside of Hohfeld’s model is that physical objects — things — become informationally complicated. Thing-ness constrains the extravagances of Hohfeldian property: although we can split off the right to possess from the right to exclude, use, destroy, copy, manage, repair, and so on, there is a gravitational pull to tie these sticks back into a useful bundle centered on the asset, the thing. Correspondingly, there has been an “informational turn” to property law, looking at the ways in which property law serves to limit property forms to reduce search costs, and to identify and celebrate the informational characteristics of thing-ness. The question of thing-ness came to a head in the context of digital and smart assets with the formation of non-fungible tokens. NFTs were attempts to generate and sell “things” a conceptually coherent something that can contain a loose bundle of rights. The project was an attempt to re-create thingness by an amalgam of cryptography, game theory, and intellectual property. This essay discusses thing-ness in the context of digital assets, how simulated thing-ness differs from physical thing-ness, and the problems that arise from attempts to reify digital assets.https://www.digitallawjournal.org/jour/article/view/182propertynftvirtualscarcity and abundancelaw
spellingShingle J. A.T. Fairfield
Property as the Law of Virtual Things
Цифровое право
property
nft
virtual
scarcity and abundance
law
title Property as the Law of Virtual Things
title_full Property as the Law of Virtual Things
title_fullStr Property as the Law of Virtual Things
title_full_unstemmed Property as the Law of Virtual Things
title_short Property as the Law of Virtual Things
title_sort property as the law of virtual things
topic property
nft
virtual
scarcity and abundance
law
url https://www.digitallawjournal.org/jour/article/view/182
work_keys_str_mv AT jatfairfield propertyasthelawofvirtualthings