Bridging fictional game guides and imaginary games
This article proposes a widened view of fictional games by considering the game guidebook Vermis I – Lost Dungeons and Forbidden Woods (2023) by Plastiboo. Through a kaleidoscope of theoretical concepts hailing from playfulness, aesthetics, design, narratology, and literary reception, the authors en...
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Format: | Article |
Language: | English |
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Septentrio Academic Publishing
2025-06-01
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Series: | Eludamos |
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Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/7913 |
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author | Tim Timvig Carl-Erik Engqvist Karin Danielsson |
author_facet | Tim Timvig Carl-Erik Engqvist Karin Danielsson |
author_sort | Tim Timvig |
collection | DOAJ |
description | This article proposes a widened view of fictional games by considering the game guidebook Vermis I – Lost Dungeons and Forbidden Woods (2023) by Plastiboo. Through a kaleidoscope of theoretical concepts hailing from playfulness, aesthetics, design, narratology, and literary reception, the authors engage with the issues of literary play and imaginary games. This conclusion is drawn: Vermis exemplifies a fictional game existing both parallel to a secondary world and within its own secondary world created by a factual book. Its format invites a literary play activity showcasing the playful power inherent in fictional games.
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format | Article |
id | doaj-art-66573a8ac6b5404a847e233c20a0d65f |
institution | Matheson Library |
issn | 1866-6124 |
language | English |
publishDate | 2025-06-01 |
publisher | Septentrio Academic Publishing |
record_format | Article |
series | Eludamos |
spelling | doaj-art-66573a8ac6b5404a847e233c20a0d65f2025-06-28T08:18:44ZengSeptentrio Academic PublishingEludamos1866-61242025-06-0116110.7557/23.7913Bridging fictional game guides and imaginary gamesTim Timvig0https://orcid.org/0009-0006-8390-4137Carl-Erik Engqvist1https://orcid.org/0000-0002-5318-1269Karin Danielsson2https://orcid.org/0000-0003-1325-1266Umeå UniversityUmeå University Umeå University This article proposes a widened view of fictional games by considering the game guidebook Vermis I – Lost Dungeons and Forbidden Woods (2023) by Plastiboo. Through a kaleidoscope of theoretical concepts hailing from playfulness, aesthetics, design, narratology, and literary reception, the authors engage with the issues of literary play and imaginary games. This conclusion is drawn: Vermis exemplifies a fictional game existing both parallel to a secondary world and within its own secondary world created by a factual book. Its format invites a literary play activity showcasing the playful power inherent in fictional games. https://septentrio.uit.no/index.php/eludamos/article/view/7913fictional gamesVermisPlastibooaestheticsplayreading |
spellingShingle | Tim Timvig Carl-Erik Engqvist Karin Danielsson Bridging fictional game guides and imaginary games Eludamos fictional games Vermis Plastiboo aesthetics play reading |
title | Bridging fictional game guides and imaginary games |
title_full | Bridging fictional game guides and imaginary games |
title_fullStr | Bridging fictional game guides and imaginary games |
title_full_unstemmed | Bridging fictional game guides and imaginary games |
title_short | Bridging fictional game guides and imaginary games |
title_sort | bridging fictional game guides and imaginary games |
topic | fictional games Vermis Plastiboo aesthetics play reading |
url | https://septentrio.uit.no/index.php/eludamos/article/view/7913 |
work_keys_str_mv | AT timtimvig bridgingfictionalgameguidesandimaginarygames AT carlerikengqvist bridgingfictionalgameguidesandimaginarygames AT karindanielsson bridgingfictionalgameguidesandimaginarygames |