Bridging fictional game guides and imaginary games

This article proposes a widened view of fictional games by considering the game guidebook Vermis I – Lost Dungeons and Forbidden Woods (2023) by Plastiboo. Through a kaleidoscope of theoretical concepts hailing from playfulness, aesthetics, design, narratology, and literary reception, the authors en...

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Main Authors: Tim Timvig, Carl-Erik Engqvist, Karin Danielsson
Format: Article
Language:English
Published: Septentrio Academic Publishing 2025-06-01
Series:Eludamos
Subjects:
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/7913
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author Tim Timvig
Carl-Erik Engqvist
Karin Danielsson
author_facet Tim Timvig
Carl-Erik Engqvist
Karin Danielsson
author_sort Tim Timvig
collection DOAJ
description This article proposes a widened view of fictional games by considering the game guidebook Vermis I – Lost Dungeons and Forbidden Woods (2023) by Plastiboo. Through a kaleidoscope of theoretical concepts hailing from playfulness, aesthetics, design, narratology, and literary reception, the authors engage with the issues of literary play and imaginary games. This conclusion is drawn: Vermis exemplifies a fictional game existing both parallel to a secondary world and within its own secondary world created by a factual book. Its format invites a literary play activity showcasing the playful power inherent in fictional games.
format Article
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institution Matheson Library
issn 1866-6124
language English
publishDate 2025-06-01
publisher Septentrio Academic Publishing
record_format Article
series Eludamos
spelling doaj-art-66573a8ac6b5404a847e233c20a0d65f2025-06-28T08:18:44ZengSeptentrio Academic PublishingEludamos1866-61242025-06-0116110.7557/23.7913Bridging fictional game guides and imaginary gamesTim Timvig0https://orcid.org/0009-0006-8390-4137Carl-Erik Engqvist1https://orcid.org/0000-0002-5318-1269Karin Danielsson2https://orcid.org/0000-0003-1325-1266Umeå UniversityUmeå University Umeå University This article proposes a widened view of fictional games by considering the game guidebook Vermis I – Lost Dungeons and Forbidden Woods (2023) by Plastiboo. Through a kaleidoscope of theoretical concepts hailing from playfulness, aesthetics, design, narratology, and literary reception, the authors engage with the issues of literary play and imaginary games. This conclusion is drawn: Vermis exemplifies a fictional game existing both parallel to a secondary world and within its own secondary world created by a factual book. Its format invites a literary play activity showcasing the playful power inherent in fictional games. https://septentrio.uit.no/index.php/eludamos/article/view/7913fictional gamesVermisPlastibooaestheticsplayreading
spellingShingle Tim Timvig
Carl-Erik Engqvist
Karin Danielsson
Bridging fictional game guides and imaginary games
Eludamos
fictional games
Vermis
Plastiboo
aesthetics
play
reading
title Bridging fictional game guides and imaginary games
title_full Bridging fictional game guides and imaginary games
title_fullStr Bridging fictional game guides and imaginary games
title_full_unstemmed Bridging fictional game guides and imaginary games
title_short Bridging fictional game guides and imaginary games
title_sort bridging fictional game guides and imaginary games
topic fictional games
Vermis
Plastiboo
aesthetics
play
reading
url https://septentrio.uit.no/index.php/eludamos/article/view/7913
work_keys_str_mv AT timtimvig bridgingfictionalgameguidesandimaginarygames
AT carlerikengqvist bridgingfictionalgameguidesandimaginarygames
AT karindanielsson bridgingfictionalgameguidesandimaginarygames