Tathwiiru Wasaa`Ithi Lu'batid Domiino Litarqiyatil Mufradaatil Lughah Al-'Arabiyyah Wa Mahaaratil Kalaam Fi Al-Madrasah Ad-Diniyyah At-Ta'limiyyah Zainul Hasan Genggong.

This study aims to develop instructional media in the form of a domino card game to enhance vocabulary mastery and speaking skills on the topic of al-hayawan for second-grade students at Madrasah Diniyah Ta’limiyah Zainul Hasan Genggong. The research method used is Research and Development (R&D...

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Main Authors: Devi Aprilia Rachmawati, Muhammad Sugianto, Ainur Rofiq Sofa
Format: Article
Language:Arabic
Published: Pendidikan Bahasa Arab FTIK IAIN Purwokerto 2025-01-01
Series:Tarling
Subjects:
Online Access:https://ejournal.uinsaizu.ac.id/index.php/tarling/article/view/13248
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author Devi Aprilia Rachmawati
Muhammad Sugianto
Ainur Rofiq Sofa
author_facet Devi Aprilia Rachmawati
Muhammad Sugianto
Ainur Rofiq Sofa
author_sort Devi Aprilia Rachmawati
collection DOAJ
description This study aims to develop instructional media in the form of a domino card game to enhance vocabulary mastery and speaking skills on the topic of al-hayawan for second-grade students at Madrasah Diniyah Ta’limiyah Zainul Hasan Genggong. The research method used is Research and Development (R&D) with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The developed media was validated by material and media experts, resulting in an average score of 97.7% for content feasibility and 96.3% for media design, both categorized as "Highly Feasible." The media was implemented with 28 students, divided into small groups to play while practicing vocabulary and speaking in Arabic. The effectiveness test results showed an increase in the students' average scores from 55.8 in the pre-test to 73.3 in the post-test, with an N-Gain Score of 0.4, categorized as "Moderate." Additionally, the number of students who achieved scores above the Minimum Mastery Criteria (KKM) increased from 6 to 17. Both students and teachers responded very positively to this media, as the domino game made learning more interactive and enjoyable. Thus, the domino card game can be an innovative alternative in Arabic language learning, not only improving vocabulary comprehension but also training students' confidence in speaking.
format Article
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institution Matheson Library
issn 2599-1302
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language Arabic
publishDate 2025-01-01
publisher Pendidikan Bahasa Arab FTIK IAIN Purwokerto
record_format Article
series Tarling
spelling doaj-art-5e37592f9f31495d9d81ca87d46794e32025-07-07T16:17:11ZaraPendidikan Bahasa Arab FTIK IAIN PurwokertoTarling2599-13022614-42712025-01-019110.24090/tarling.v9i1.13248Tathwiiru Wasaa`Ithi Lu'batid Domiino Litarqiyatil Mufradaatil Lughah Al-'Arabiyyah Wa Mahaaratil Kalaam Fi Al-Madrasah Ad-Diniyyah At-Ta'limiyyah Zainul Hasan Genggong.Devi Aprilia Rachmawati0Muhammad Sugianto1Ainur Rofiq Sofa2Universitas Islam Zainul Hasan Genggong ProbolinggoUniversitas Islam Zainul Hasan Genggong ProbolinggoUniversitas Islam Zainul Hasan Genggong Probolinggo This study aims to develop instructional media in the form of a domino card game to enhance vocabulary mastery and speaking skills on the topic of al-hayawan for second-grade students at Madrasah Diniyah Ta’limiyah Zainul Hasan Genggong. The research method used is Research and Development (R&D) with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The developed media was validated by material and media experts, resulting in an average score of 97.7% for content feasibility and 96.3% for media design, both categorized as "Highly Feasible." The media was implemented with 28 students, divided into small groups to play while practicing vocabulary and speaking in Arabic. The effectiveness test results showed an increase in the students' average scores from 55.8 in the pre-test to 73.3 in the post-test, with an N-Gain Score of 0.4, categorized as "Moderate." Additionally, the number of students who achieved scores above the Minimum Mastery Criteria (KKM) increased from 6 to 17. Both students and teachers responded very positively to this media, as the domino game made learning more interactive and enjoyable. Thus, the domino card game can be an innovative alternative in Arabic language learning, not only improving vocabulary comprehension but also training students' confidence in speaking. https://ejournal.uinsaizu.ac.id/index.php/tarling/article/view/13248Instructional MediaDomino Card GameMaharah Kalam
spellingShingle Devi Aprilia Rachmawati
Muhammad Sugianto
Ainur Rofiq Sofa
Tathwiiru Wasaa`Ithi Lu'batid Domiino Litarqiyatil Mufradaatil Lughah Al-'Arabiyyah Wa Mahaaratil Kalaam Fi Al-Madrasah Ad-Diniyyah At-Ta'limiyyah Zainul Hasan Genggong.
Tarling
Instructional Media
Domino Card Game
Maharah Kalam
title Tathwiiru Wasaa`Ithi Lu'batid Domiino Litarqiyatil Mufradaatil Lughah Al-'Arabiyyah Wa Mahaaratil Kalaam Fi Al-Madrasah Ad-Diniyyah At-Ta'limiyyah Zainul Hasan Genggong.
title_full Tathwiiru Wasaa`Ithi Lu'batid Domiino Litarqiyatil Mufradaatil Lughah Al-'Arabiyyah Wa Mahaaratil Kalaam Fi Al-Madrasah Ad-Diniyyah At-Ta'limiyyah Zainul Hasan Genggong.
title_fullStr Tathwiiru Wasaa`Ithi Lu'batid Domiino Litarqiyatil Mufradaatil Lughah Al-'Arabiyyah Wa Mahaaratil Kalaam Fi Al-Madrasah Ad-Diniyyah At-Ta'limiyyah Zainul Hasan Genggong.
title_full_unstemmed Tathwiiru Wasaa`Ithi Lu'batid Domiino Litarqiyatil Mufradaatil Lughah Al-'Arabiyyah Wa Mahaaratil Kalaam Fi Al-Madrasah Ad-Diniyyah At-Ta'limiyyah Zainul Hasan Genggong.
title_short Tathwiiru Wasaa`Ithi Lu'batid Domiino Litarqiyatil Mufradaatil Lughah Al-'Arabiyyah Wa Mahaaratil Kalaam Fi Al-Madrasah Ad-Diniyyah At-Ta'limiyyah Zainul Hasan Genggong.
title_sort tathwiiru wasaa ithi lu batid domiino litarqiyatil mufradaatil lughah al arabiyyah wa mahaaratil kalaam fi al madrasah ad diniyyah at ta limiyyah zainul hasan genggong
topic Instructional Media
Domino Card Game
Maharah Kalam
url https://ejournal.uinsaizu.ac.id/index.php/tarling/article/view/13248
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