Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience

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Bibliographic Details
Main Author: Riecke, Bernhard E.
Format: Electronic Book Chapter
Language:English
Published: IntechOpen 2011
Subjects:
Online Access:https://www.intechopen.com/chapters/13649
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author Riecke, Bernhard E.
author_facet Riecke, Bernhard E.
author_sort Riecke, Bernhard E.
collection InTech Open eBooks
description None
doi_str_mv 10.5772/13150
first_indexed 2025-08-04T21:18:17Z
format Electronic
Book Chapter
fullrecord <oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><identifier>InTech-13649</identifier><datestamp>2011-01-08</datestamp> <dc:title>Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience</dc:title> <dc:creator>Bernhard E. Riecke</dc:creator> <dc:subject>Physical Sciences, Engineering and Technology</dc:subject> <dc:description>None</dc:description> <dc:publisher>IntechOpen</dc:publisher> <dc:date>2011-01-08</dc:date> <dc:type>Chapter, Part Of Book</dc:type> <dc:identifier>https://www.intechopen.com/chapters/13649</dc:identifier> <dc:identifier>doi:10.5772/13150</dc:identifier> <dc:language>en</dc:language> <dc:relation>ISBN:978-953-307-518-1</dc:relation> <dc:rights>https://creativecommons.org/licenses/by-nc-sa/3.0/</dc:rights> <dc:source>https://www.intechopen.com/books/20 ; Virtual Reality</dc:source> </oai_dc:dc>
id InTech-13649
institution Matheson Library
isbn 978-953-307-518-1
language English
last_indexed 2025-08-04T21:18:17Z
publishDate 2011
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spelling InTech-136492011-01-08 Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience Bernhard E. Riecke Physical Sciences, Engineering and Technology None IntechOpen 2011-01-08 Chapter, Part Of Book https://www.intechopen.com/chapters/13649 doi:10.5772/13150 en ISBN:978-953-307-518-1 https://creativecommons.org/licenses/by-nc-sa/3.0/ https://www.intechopen.com/books/20 ; Virtual Reality
spellingShingle Physical Sciences, Engineering and Technology
Riecke, Bernhard E.
Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience
title Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience
title_full Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience
title_fullStr Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience
title_full_unstemmed Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience
title_short Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience
title_sort compelling self motion through virtual environments without actual self motion using self motion illusions vection to improve vr user experience
topic Physical Sciences, Engineering and Technology
url https://www.intechopen.com/chapters/13649
work_keys_str_mv AT rieckebernharde compellingselfmotionthroughvirtualenvironmentswithoutactualselfmotionusingselfmotionillusionsvectiontoimprovevruserexperience