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MARC
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| 001 | 00332119 | ||
| 003 | PWmBRO | ||
| 005 | 20240602100759.0 | ||
| 008 | 000000n 00000 eng u | ||
| 245 | 0 | 4 | |a The thinking machine. |
| 300 | 1 | |a Videocassette (VHS)(ca. 25 min.) : sd., col. 1/2 in. | |
| 500 | 0 | |a The great fun about the maze is to walk about it until you are thoroughly lost and you get that little bit of a feeling that you may never ever find your way out again. Of course you will find the exit by luck, by instinct, by cheating or by some sort of assistance. A super-intelligent fictional robot like K-9 could probably find the exit without having to memorize the maze. You could get a more conventional computer to solve the problem. First it would have to be given a map of the maze, and because it cannot apply intelligence, it would have to use a purely mechanical method of exploring all the paths before coming out with the shortest route to the exit. | |
| 650 | |a Artificial intellegence. | ||
| 700 | |a McNaught-Davis, Ian. | ||
| 700 | |a British Broadcasting Corporation. | ||
| 942 | |2 ddc | ||
| 952 | |0 0 |1 127 |4 0 |6 004_000000000000000_COM |7 0 |8 AV |9 43554 |a ML015 |b ML015 |c ML015 |d 2024-06-02 |l 0 |o 004 COM |p 044416 |r 2018-03-24 00:00:00 |w 2018-03-24 | ||
| 999 | |c 31408 |d 31408 | ||